Archive for the 'Gaming' Category

iPod to feature in PS3’s Metal Gear Solid 4

Tuesday, May 13th, 2008, by moose

So, after playing a central role in William Gibson’s Spook Country, as a means to smuggle data, the iPod is now going to feature in the latest - and last - installment of the cult video game franchise Metal Gear Solid, coming to PlayStation 3 this June.

IGN: Metal Gear Solid 4 Meets iPod:
Of particular note [...]

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Quake3 on iTouch

Monday, April 7th, 2008, by moose

Well, hot on the heels of my post about a middleware provider porting its 3D engine to the iPhone/iPod touch platform (let’s call it iTouch), here’s a funky homebrew port of Quake3 to the iTouch.
Not that it seems the best way to play Quake to have to tilt the whole screen to move around, but [...]

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Unity 3D Game Engine Ported to iPhone

Monday, April 7th, 2008, by moose

The Escapist : Unity Engine Ported to iPhone:
Unity Technologies, a 3-D middleware provider that specializes in improving graphics for web games, will bring its core product, the Unity engine, which powers titles in places such as Shockwave.com, to the iPhone platform.
So, it does seem that game companies are taking the iPhone seriously, at least for [...]

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Gran Turismo 5 Prologue - Forget about episodic content, here is episodic demo

Wednesday, March 26th, 2008, by moose

Look closely at the screenshot below, then click on it and look at its larger version, then at its fullsize 1080p version.

Now, forget about it because the actual game looks so much better that screenshots are rendered pointless.
I an talking about Gran Turismo 5 Prologue, which has hit retail today (in Europe, it has been [...]

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iPhone garners attention as a potential gaming platform

Sunday, March 9th, 2008, by moose

Funny how the iPhone SDK event was mostly about “serious” business stuff, but when you look over on the side of gaming sites and blogs, they get all excited by the potential for GAMES.
If, like me, you follow closely the videogames news, you can’t miss the whole buzz generated by the iPhone SDK event. And [...]

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John Siracusa on the iPhone SDK

Saturday, March 8th, 2008, by moose

John Sircusa:
Can’t help falling in love
But I can’t help but at least consider one particularly strong argument for the viability of Apple’s model: the game console business. Nintendo, Sony, and Microsoft all control which software gets sold on their respective platforms, and they all take a cut (in some form or another). And, like Apple, [...]

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Video: EA’s Spore game running on the iPhone

Friday, March 7th, 2008, by moose

Looks cool…

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Trism Game on the iPhone uses tilt sensor, promises loads of fun

Friday, February 29th, 2008, by moose

Demiforce has posted a video of a game they are developping, using the iPhone’s tilt sensor to simulate gravity:

Trism is a puzzle game, requiring the player to align the the triangles together in three or more consecutive triangles of the same color. Rows of triangles may be moved with the use of the touch screen, [...]

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